D3Inc – Three weeks after release

It’s been a little more than three weeks since Diablo 3 got released – and we’re on our way to set up a good baseline for when the real money auction house comes live (hopefully) next week. So – what have we been up to?

Progression

Aside from leveling to 60 within the first week we’ve progressed slow but constantly. As one of our members is only available during the weekends we’ve moved Inferno progression to those times and spent our weeks farming content we’ve already mastered, building up our regular, magicfind and goldfind equipment. While we were doing mostly Act 1 Jailer/Butcher runs two weeks ago, we switched to Act 2 Maghda and Kulle/Belial runs last week. During this weekend we plan to progress through Act 3 and hopefully finish it. Our focus here was not to die our way from quest to quest, but to actually tackle the various champion and rare packs and be able to kill those.

Thuata

Our female crew member spent most of her time buying raw materials and crafting various items – selling them with big success. With commodities back online competition has been rough the last few days and so she started researching the gem market and flipping gems with increasing success.

Triple

Being one of our part-time members, he played from home most of the week. He’s been doing some testing on Nightmare gold runs, tinkering around with +gold find and pickup range equip. In his free time he likes to do solo Belial runs and crying for help once he realizes that the Lord of Lies eats melees for breakfast.

Saphirus

I have an incredible amount of respect for people who are able to switch off their brains and spend the day doing repetitive work. Saphirus is one of those guys. Watching reruns of his favourite TV shows he spent the last week doing one champ/boss run after another and found us a lot of set items and legendaries.

Mike

Being the only one who has a full-time job and isn’t on site, it has been hard to integrate Mike into our routine. He managed to get to 60 about a week ago and has equipped his witch doctor since. Hopefully we’ll find a smart way to merge him into our crew more in the next few weeks.

cash

I’ve spent the last week with my new best friends – spreadsheets. I’ve tracked market movements on specific markets and made most of my money doing big-ticket flips. I’m excited to see how the real money auction house will influence the markets I’m playing at the moment. For next week I plan on getting an overview over the weapon market and start flipping mid to high dps weapons.

What have you been doing? Any specific markets you’re playing? Found a super rare item? Leave me a comment. ;)

D3INC – Day 9

We’re slowly settling into a more normal rhythm. Have a good weekend ahead of us. I’ll go watch a football game and meet with some friends, Daniel’s gonna chill out at a wedding, Caroline will go shopping and Rob will take some time to unwind at his apartment. I think, after being stuck with each other for such a long time, we all are looking forward to some time alone. I hope we’ll get back fully recharged and with new energy.

Diablo 3 real money auction house release is six days away. They’ve been tinkering here and there, but I’m still worried about the general state of the auction house and not fully sure if we’ll be able to carve our niche. With the prices dropping like crazy everywhere around, it looks like supply is far higher than demand. Maybe this’ll change, now that we get into regions that take far more dedication than just clicking your way through a few dungeons. We got through Act 1 Inferno today. Butcher was a serious bitch, but we had some nice progression and were able to beat him after changing some skills and finding our rhythm. Act 2 was… deadly. We got owned hard by the first mobs we met – and each one afterwards. Went back to Act 1 and it gets easier and easier with every piece of gear we get (duh!). Hopefully we’ll be able to switch to MF soon to get some more upgrades before we hit Act 2 Inferno again.

Plans for the next week:

- Do some more group farming tomorrow morning

- Say goodbye to the guys and do some solo farming

- More solo farming, a few blog posts, etc. on Friday/Saturday

- Weekend on Sunday/Monday

- Get the gang together again on Tuesday and maybe tackle Act 2 by Friday

So yeah. Blog posts. Was thinking about some FAQ style newbie guides, detailed character focused things, opinion pieces on the auction house and maybe a few zone breakdowns for Act 3 / Act 4 Hell and Inferno Act 1. Mob types, tactics, etc. What do you guys think? The comment section is waiting.

D3INC – Day 7

After I’ve been getting more and more hits every day since the start of this blog, I managed to crack the thousand daily views today. Me likey. In game it’s been slow but successful. Here’s the list:

- had a relaxed start with one of our crew missing

- did some solo farming

- started group farming Hell Act 4 for items, got bored and went to get our asses kicked on Inferno

- developed some good tactics and managed to keep “Nephalem Valor” going, had a few nice drops

- got a cheap set recipe, enabling us to get rid of all those Normal essences we bought a few days ago, speculating they’d go up in price again. Steady seller.

- Harvest Moons are still selling for some profit

- managed to find a workaround for the auction house crafted gem bug I complained about yesterday

- got rid of the gems I had as fast as I could, only taking a small hit on my investment. Wish I would’ve found the solution earlier

- went totally crazy and linked my solution all over the interwebs

- jumped back into the game and killed Inferno Leoric

So far it looks as though we could still use some better items to ease our way through Inferno, but we’re making progress. Babysteps, right? How about you? Already done with Inferno and farming Act 4 for Legendaries? Didn’t even finish Normal yet? Let me know – leave a comment.

D3INC – Day 5

So Method and some random dude no one’s ever heard  of (who’s probably just got 1337 photoshop skills) have beaten Inferno Diablo. Not bad. I have to wonder what kind of operation you have to have goin to achieve something like this. Maybe I’ll ask the guys for an interview. Our day wasn’t that exciting – although it ended with Diablo, too. Just not a dead one. Here are the highlights:

- started at 9am after an hour of “I need more coffee first”

- went through what was left of Act 3 and 4 Hell

- reached level 60 (yay!)

- did more regular breaks

- got our asses kicked by Diablo for about an hour or so

- finished with the plan to farm Act 3/4 Hell again once or twice tomorrow

- closed early, one of us was invited to a birthday party and the rest kinda scattered

- tried a Witch Doctor until level 12 in Hardcore

- optimised my skills for burst survival/dmg

- visited some people, helped them for a few level (it’s always funny how people from my friendslist react, when I just join there games)

I think we could’ve beaten Diablo. At first we had a not optimal skill setup, afterwards we had some lag problems and after that we just started getting sloppy. What I realized during our tries is that I refer to Diablo as a female. Which of course is partly correct, but still kinda wierd. What do you guys think? Do you like Diablo’s new curves and high heals? Do you think she should have a more female voice? Leave me a comment and… see you tomorrow. :)

D3INC – Day 4

And another day in Hell… pun intended. Managed to find a nicer balance between playing and making breaks. Still not perfect though. We’ll see how it goes, once we’re moving to a more regular routine. Today in bullet points:

- got around a million gold between our four accounts

- bought the pattern for Harvest Moon, expect it to sell good once the majority reaches the level range

- managed to farm the mats for and get into the secret level, my eyes still hurt

- finished Act 2 Hell, got halfway through Act 3

- reached level 59

- managed to sell off most of our used gear in a fair price range (around 30k)

- cracked the 10k DPS on my wizard

So the real bummer today was the news about the Diablo 3 Real Money Auction house being delayed until the “near future”. Might not be a bad thing though. At the moment the auction house is a bugfest – and a little more fixing here and there won’t hurt. Tomorrow we might be able to take a peek at Inferno. Looking forward to get my ass kicked even more.

So how far are you? Having any problems or just blasting through? What are you selling? Leave me a comment.

D3INC – Day 3

Constant gaming is slowly taking its toll. Today we didn’t manage to reach our set goal – which in retrospect was set far to high anyways. It’s almost midnight and I’m pretty much falling asleep in front of my machine. So here’s another few bullet points, highlighting what we did today.

- tried to go through Hell Act 1

- got our asses kicked from what feels like thousand-affix mobs

- went back to Nightmare with some MF equip and farmed for a bit

- went back to Hell Act 1 and started farming in MF gear

- got some lucky affixes (Vortex Mortar Waller anyone? They start shooting you, pull you back to them before they managed to kill you and lock you both in stone afterwards… poor guys)

- did some breaks

- farmed some of the items for the new secret level

- Flawless Square Ruby day trading

After two days of constantly spending time together the crew had to get some breathing room, so we decided to do an hour break every few hours and it definitely helped lighten up the mood. Favourite pastime: Flawless Square Ruby day trading. Here’s how it works: Usually Flawless Rubies are like 50k on the auction house. Every once in a while someone posts his ruby for something like 10 to 20k – you just snatch it, instantly relist it for 50k and three, two, one – sold. I just love it. It’s like a mob dropping 10k gold at once.

By the way: Anyone else been surprised by how low gold and magic find stay? I saw the datamined range of those item affixes and am seriously baffled of how low they stay throughout leveling. If you found any big mf/gf, feel free to leave me a comment. Would love to hear if and when it improves.

D3INC – Day 2

One of these days me and recording videos will be on the same page. I have the feeling it’ll be some time after I stop to put in 16 hours playing Diablo 3. So for today it’s another short bullet point post before I fall into bed.

- started playing at 8 am (servers were down at 6)

- Nightmare got easier once we had collected some items in Act 3 and we started blasting through

- there’re a few champion / rare affixes that can seriously hurt you (Mortar/Freeze for example – I call it magekiller)

- finished Nightmare at around 11pm, all except me lvl50, had to do a small solo round to be able to enter Hell

- charging mobs are dangerous

- teleporting mobs are annoying

- saw plans for a set on the ah for 300k, someone ninja-ed ‘em from right under my nose

- haven’t yet socketed gems, despite having lots of them

- with the big amount of item affixes blacksmithing can be disappointing

- we started putting used items on the AH, if it’s good enough for us, it should be good enough for someone else

I guess that’s that. Tomorrow we’ll start hell and probably get through. Excited to see what happens with three affix champs / rares. *yawn* Good night. :)

Project D3INC is a go!

And I’m back in the game.

Spent the last two weeks moving from Ireland to Germany, after I was able to clear those pesky working times from my schedule. So the bad news is: I don’t have a job at the moment. The good news is: Diablo 3 launches in about two days and I’ll be able to put all my plans into play – and go full-time. What does that mean exactly?

It means that starting May 15th me and my crew will start making money with Diablo 3. I was able to recruit one of my former colleagues to join us in our adventures. We’ll start on Tuesday with two full-time and three part-time gamers under our belt. Three of us will be starting out with what we call the “Hell Week”.  We’ll be holing up in my new appartment’s “Diablo 3 War Room” and rocking the show almost 24-7 – only interrupted by some small breaks to sleep, eat and the likes. Two of our crew members – Thuata and Mike – will start solo at first and join us in the days after for some four player party action.

During “Hell Week” I decided to go light on blogging, as we’ll want to dedicate as much time as possible to actually playing the game, just like you. I decided to cut some neat little videos at the end of each day and present what we’ve been up to in a neat little “State of the Union” style video podcast. Be sure to check this blog’s Youtube channel (which is pretty deserted at the moment).

After we move to a more humane working schedule, I’ll be goin’ back to good old blog posts and maybe salt it with a few videos here and there. Yeah. I guess that’s it for now. Just wanted to give you a quick heads up on what’s goin’ on right now. Catch you guys later.

Dark and deadly – the Demon Hunter

So far I’ve been pretty underwhelmed with what Blizzard did with the Demon Hunter. Compared to classes like the Barbarian and the Wizard, her gameplay feels a little bit off. That doesn’t mean the Demon Hunter doesn’t have a special place in my heart. I am totally into both her visual style and overall class concept. I just hope that, with a few tweaks here and there, they’ll manage to get her just right before the game gets released.

The Demon Hunter has two resources. The fast regenerating Hatred and the slow regenerating Discipline. Her abilities come in three flavors. We got Hatred Generators, Hatred Spenders and Discipline based abilities. I looked for:

  1. a single target Hatred Generator
  2. a single target Hatred Spender
  3. a travel ability (cause you can’t just not have one)
  4. some utility and buffs/debuffs

On my first visit to the skill section, I considered “Grenades“. But I couldn’t picture my Demon Hunter permanently throwing stuff, instead of just shooting the crap out of everything. With just 6 active skills, there isn’t any room for 2 Hatred Generators – so Grenades got the axe. I also liked the idea of dropping a “Sentry“, just to let it mess with all the baddies while I was busy focus firing stuff. Unfortunately, I had to sacrifice it for the benefit of more single target badassery. What I ended up with was a Discipline heavy, critical hit based build. Let’s have a look at it.

If you’re looking for straightforward single target damage, “Hungering Arrow” is your Hatred Generator. Paired with “Impale“, a no-funny-business single target Hatred Spender, you got your left-click/right-click damage routine all set up. On a successful crit, the Alabaster runes we put in both of them will provide AoE damage on the former, and extra damage on the latter. Most of “Vault“s runestones are pretty gimmicky. While Indigo and Golden both offer us more travel distance, “Acrobatics” (Indigo) takes us 25 yards further. Unfortunately, “Shadow Power” stays active for just 8 seconds. But with the lowered Discipline costs of “Well of Darkness” (Golden) we should be able to recast it at least a few times. I am still not sure about the rune selection for “Marked for Death“. “Grim Reaper” (Crimson) brings some additional AoE without sacrificing single target damage, giving us exactly the collateral damage we look for. Both “Valley of Death” (Obsidian) and “Contagion” (Indigo) provide us with a form of AoE Debuff that makes it unnecessary for us to cast the debuff again after our victim’s death. Especially the valley would be quite handy, as the enemies should be all in one spot anyways. What I miss with both of them is the actual marking the spell does for you – simplifying target selection for the whole crew. Last but not least is “Preparation“. Discipline starts at 30 points. Recasting “Shadow Power” will deplete our Discipline reserves pretty fast, and a complete “Invigoration” (Indigo), bringing us up to 42 Discipline again, should come in handy.

We decided to go a crit heavy route with taking Alabaster runes in both our Hatred abilities and “Shadow Power” and our marks need a steady supply of Discipline. So we’ll try to build our passives around that. “Sharpshooter” constantly increases our crit chance, while “Night Stalker” gives us back one point of Discipline with every crit we make. Combined with the reduced Discipline costs from “Perfectionist“, we should be peachy.

You can find the full Diablo 3 Demon Hunter Inferno Farm Build here

So we know what Gunvar, our friendly Barbarian is doing. But what about “Cassandra, the deadly Demon Hunter”? When the combat started, we had full Health, Hatred and Discipline. About two minutes earlier we clicked our Preparation, bringing our starting Discipline to a neat 42 points. The moment Gunvar’s shout is coming in, we mark a focus for everyone and cast Shadow Power. Being at 24 Discipline, we go with a few Impales, until our Hatred drops below 25. We switch to our arrows and alternate between both abilities. Eight seconds into the fight our buff drops, getting renewed at 9 – bringing us to 11 Discipline. At 16, our mark dies and we need another target (6 Discipline). At 17, we mark another target, before we pop Preparation at 18 and follow up buffing us again. Now it’s just renewing our selfbuff on 27, 36 and 45, while marking one more target at 42. This brings us to a total auf 44 Discipline. The 2 points we miss should be covered be natural Discipline regeneration. If we’re lucky and get 13 crits in those 30 seconds after Preparation, we might just be able to cast a last Shadow Power. Even if not, the Buff will be active for most of the fight.

The Demon Hunter relies a lot more on timing and coordination than our Barbarian. On the other hand, she doesn’t have to bind or control opponents – so with a little bit of training she should be fine. We should also keep in mind, that this routine isn’t something that’s supposed to be done for hours on end. It’s just for specific mob packs. What do you think? Are my calculations correct? Did I miss a skill? Are there cooler runestones I could use? As always I am waiting for your comments.

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Center of the action – the Barbarian

The Barbarian will be the center of our group. He’ll be our shot caller and the first person to engage our enemies. At first, I went through the spells and simply jotted down the ones sounding crisp – ending up with way too many. So I went through the list again, this time looking for:

  1. a decent opener I can use at the start of the fight
  2. a basic attack to smash the shit out of whatever we’re focussing
  3. “long cd, tremendous effect” spells
  4. useful buffs and debuffs

This brought me down to eight spells. Being able to take six abilities, I only had to get rid of two more. With “Bash” and “Frenzy“, I had two Fury Building Basic attacks. While “Bash” might generate 3 more Fury and deal 45% more damage than the first Frenzy hits, Frenzy builds itself up to a neat ~5 Fury and about 175% dmg (+75% attack speed = 75% more attacks = 75% more damage) within 5 hits. This, combined with the fact, that I wouldn’t have to remove the knockback effect of “Bash” via runestone, made me give “Frenzy” a go. Second ability that got scrapped was “Ignore Pain“. Although it’s a decent ability, with its 5 seconds active time (3.5 runed, with “Mob Rule”), it’s simply too short to be more than an “Oh Shit” button.

We just have one opener to choose from – and it’s excellent. “Leap Attack“, becoming “Call of Arreat” with a Crimson Runestone will not just catapult us into the middle of the action, but it’ll draw all opponents within 33.8 yards towards us, generating 15 Fury. Cast just a moment before you engage, “War Cry” grants you 30 additional Fury and buffs you and your party with 100% armor and 50% resistance against everything (Obsidian – “Impunity”) for the whole fight, with the possibility of an additional 30 Fury after 30 seconds. I already talked about “Frenzy“. With a Crimson Rune, it becomes “Maniac” and gives us an additional 15% damage per stack – lovely. With “Frenzy” fuelling it, you should have no problem recasting “Threatening Shout” every 30 seconds. Depending on the mob behaviour, you could settle for either a “Demoralize” (Crimson) to taunt the group or “Terrify” (Obsidian) for a 16% chance to loot additional shinies. For a whopping 1200% of 18 yards AoE(!) damage, we’ll throw in an “Earthquake“. All runestone effects seem small compared to the base effect, but by choosing either Alabaster or Obsidian, we could add some more damage. Or free up a Passive slot by taking Golden’s cost reduction. After throwing some numbers back and forth, “Insanity” (Crimson) makes a lot more sense on our last spell, “Wrath of the Berserker“, than “Thrive on Chaos” (Golden) would with it’s three to five more seconds duration. The Spell’s our 15 seconds “click and forget” harder, better, faster, stronger buff.

With “Unforgiving” and enough preparation, we’ll start the fight with full Fury. If not, we have two Fury generators that should close the gap. “Inspiring Presence” doubles our “Threatening Shout” duration, having to remember it just once every 30 seconds, and gives us some handy life reg. With “Animosity” now, we’re ignoring the 10% Fury generation increase, but take it for the 20 extra max Fury we gain from it – bringing us to exactly the 120 Fury we need for a nice and smooth start.

You can find the full Diablo 3 Barbarian Inferno Farm Build here

The whole idea is to get a build that maximises damage by utilizing buffs, debuffs and long cd’s and therefore, not requiring too much skill alternation. But how will this look? Well – let’s see.

Our Barbarian friend and his crew encounter an unsuspecting group of blue mobs. They’re all at full health and aside from the Barbarian, all their resources are at max. Our friend “Gunvar the Barbarian” mentally prepares himself for battle, waiting until his Fury has replenished up to 75 points. He lets out a War Cry and leaps into the group of enemies, drawing them all in. With a Threatening Shout, he lowers the incoming damage, moments before an Earthquake shakes the ground, damaging every enemy around him. After casting Wrath of the Berserker, he starts focussing down his opponents one by one in a Frenzy. This is only interrupted by a leap every 10 seconds and the recast of Threatening Shout at the 30 second mark. Our Passives give us the 120 Fury we need to cast all our spells in the beginning. After that, the Fury generation from Frenzy will be enough to fuel another shout.

I am thinking about putting in a decent Fury spender, as I see Fury ramping up pretty quickly and staying at 100%. Maybe “get” the 20 Fury from Earthquake’s Golden cost reduction and take “Berserker Rage” instead of “Animosity“? What do you think? Leave me a comment.

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